Poorbaldshortcel
Gymcel
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- Joined
- May 25, 2022
- Posts
- 661
AnonyAnonymous Join Date: 2013-06-23 Post Count: 6332 | #184106809Sunday, February 21, 2016 5:20 PM CST You certainly can perform arithmetic on the size of a table, given that it is merely a numerical quantity rather than the actual structure itself. It is necessary to redefine the variable in Lua, using an expression such as "items = items - 10" |
AnonyAnonymous Join Date: 2013-06-23 Post Count: 6332 | #184107925Sunday, February 21, 2016 5:36 PM CST "infinite world" It would not be a "true" infinite world, as computers can only maintain a finite quantity of data. Rather, he/she would need to store and load "segments" of the world as needed. Anyway, returning to the actual subject: Why not familiarize yourself with a concept that you cannot understand very well? Perhaps you create a script to store random strings within a table? |
Re: Some kid just said that Plato is better than Stirner
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Re: Math.Random help
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Re: What should I script
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AnonyAnonymous Join Date: 2013-06-23 Post Count: 6332 | #184119411Sunday, February 21, 2016 8:26 PM CST Why not just a third-party program such as Xpadder to map the input/output accordingly? |
Re: Explain why you people use Lua over C/Asm
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Re: Can someone please help me out with this 'issue'
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Re: the answer to all your questions:
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AnonyAnonymous Join Date: 2013-06-23 Post Count: 6332 | #184353674Friday, February 26, 2016 10:02 AM CST Actually, there are various factors that you seem to neglect. Such factors cannot be ignored Firstly, gaming consoles often have hardware architecture that differs significantly from that of a PC. Consequently, even computers with higher processing capabilities can experience many loading issues within the special case of console emulation. It is not reasonable to state that "C2 > C1 and therefore better" without recognizing the evident hardware contrast between both devices. You should not expect algorithms optimized to manipulate 8-bit data to efficiently manipulate 32-bit data. |
AnonyAnonymous Join Date: 2013-06-23 Post Count: 6332 | #184537263Monday, February 29, 2016 10:00 AM CST Perhaps the individual is specifying which variant of Lua that he/she is referring to? "RBX.Lua" merely clarifies that you are referring to the version of Lua usable in ROBLOX, rather than the "pure", generalized version of Lua. |