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Cope Gaming Megathread

I installed Mass Effect: Legendary Edition last night.
 

Dragon Ball Z: Budokai Tenkaichi 3 (2007)​



Budokai Tenkaichi 3 cover art.

Dragon Ball Z: Budokai Tenkaichi 3, originally published as Dragon Ball Z: Sparking! Meteor (ドラゴンボールZ Sparking! METEOR, Doragon Bōru Zetto Supākingu! Meteo) in Japan, is the third installment of the Budokai Tenkaichi series and the last to be released on consoles.[4] The game was released for PlayStation 2 and Wii in Japan on October 4, 2007,[5] in North America on November 13, 2007[6] and in Europe on November 9, 2007 for the PlayStation 2 (the Wii version was released in Japan on October 4, 2007, in North America on December 3, 2007, in Europe and Australasia on February 15, 2008).[7]
 

Dragon Ball Z: Budokai Tenkaichi 2 (2006)​



Budokai Tenkaichi 2 cover art.

Dragon Ball Z: Budokai Tenkaichi 2, originally published as Dragon Ball Z: Sparking! Neo (ドラゴンボールZ Sparking! NEO, Doragon Bōru Zetto Supākingu! Neo) in Japan, is the second installment in the series and first to be released on a Nintendo platform. It was released for PlayStation 2 in Japan on October 5, 2006; Europe on November 3, 2006; North America on November 7, 2006; and Australia on November 9, 2006. The Wii version was released in North America on November 19, 2006; in Japan on January 1, 2007; in Europe on March 30, 2007; and Australia on April 5, 2007.
 

Dragon Ball Z: Tenkaichi Tag Team (2010)​

Tenkaichi Tag Team was originally the last traditional game in the Budokai Tenkaichi series to retain its native gameplay, and the only installment to be released on a handheld console. The game was published by Bandai Namco and released in August 2010 for PlayStation Portable.

As the title suggests, the game focuses on two on two fights. "Dragon Walker" is the main story mode, following the events of the manga and anime series. Other modes include "Battle 100", where the player fights many teams; and "Free Battle", where the player can fight any team of their choice. Other features include the ability to perform fusions, and upgrade characters using "D-POINTS", the game's main currency.[12]
 
Dragon Ball Z: Shin Budokai, released as Dragon Ball Z: True Tournament (ドラゴンボールZ 真武道会, Doragon Bōru Zetto Shin Budôkai) in Japan, is a fighting video game part of the Dragon Ball Z franchise, and was released on March 7, 2006, developed by Dimps. The story mode is based on the events of the Dragon Ball Z movie Fusion Reborn. The players follow the events of the story in which they encounter many Dragon Ball Z characters, including Goku and Vegeta. The choices that you make determine how the story evolves.

The Arcade Mode, is a single-player mode that allows the player to battle computer controlled (CPU) fighters, in order to gain Dragon Balls.

The Z Trial mode allows the player to either survive an unending wave of enemies for as long as possible, or to defeat as many enemies possible within an assigned time slot.

There are also customization options present, in the form of the "Profile Card". This allows the player to design their own card and customize it with items from the in-game item store.
 
Dragon Ball Z: Shin Budokai - Another Road, known as Dragon Ball Z: Shin Budokai 2 (ドラゴンボールZ 真しん武ぶ道どう会かい2 Doragon Bōru Zetto Shin Budōkai Tsū, lit. Dragon Ball Z: New Martial Arts Gathering 2) in Japan and Europe, is a fighting video game that is the sequel to the best-selling game Dragon Ball Z: Shin Budokai, and the second Dragon Ball Z game to be released for the PlayStation Portable. It was developed by Dimps, and released on PlayStation Portable in 2007.
 
After the defeat of the Androids and Future Cell, Future Trunks enters the World Martial Arts Tournament. He meets Future Kibito and Future Shin, who inform him of Future Babidi's plan to resurrect Future Majin Buu with the help of his henchman Future Dabura. During their match, Future Kibito asks Future Trunks to turn Super Saiyan, which lures Future Dabura into stealing his energy for the Majin Buu Resurrection. Against Future Supreme Kai's will, Future Trunks pursues Future Dabura and fights him:

Future Trunks Future Gohan opening Another Road
Future Trunks (kid) and Future Gohan in the opening


  • If he defeats Future Dabura, after being wounded by Future Dabura while protecting a city from one of his Ki Blasts, Future Trunks realizes that he can not do it alone and the story progresses to chapter 2.

  • If he fails to defeat Future Dabura, one of Future Dabura's Ki Blasts mortally wounds Future Kibito when the latter takes the terrible blast with his own body to protect Future Trunks. Though Future Kibito saved him from one blast, another comes shortly thereafter and hits Future Trunks. With no means of healing him, they have to resort to medical treatment. Meanwhile, with no one to oppose them, Future Babidi and Future Dabura gather enough energy to resurrected Future Majin Buu, who kills Future Dabura in short order and soon, where at first he was heeded by Buu, Future Babidi himself is killed as well. With no orders, Future Buu simply goes on destroying, purely for innocent fun. Though injured, Future Trunks is the only one who can face Future Majin Buu. Future Buu kills him in a battle. With the death of Future Trunks, the fate of the world is sealed: Future Buu destroys the world, and then the universe, then he turns to the Kais. Those who could have stopped Buu were long gone, the world will soon return to nothingness.
 
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Mario Kart: Double Dash!! is a racing game developed and published by Nintendo for the GameCube and a part of the Mario Kart series. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a Player's Choice title in Australia and New Zealand.[3] The game, while retaining many aspects of the previous Mario Kart games, such as selecting a Super Mario franchise character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the Mario Kart series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character steers and the other uses the items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces Special Items, items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the Nintendo GameCube Broadband Adapter, which allows up to sixteen players to participate in a single race.

Mario Kart: Double Dash!! is the first Mario Kart game in the series to employ 3D graphics for characters and items, as opposed to Mario Kart 64 using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard go-kart being the sole vehicle all racers use, and this variety of vehicles has been retained in all the Mario Kart games since.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Mario_Kart:_Double_Dash!!
 
Because of the team mechanic, Mario Kart: Double Dash!! includes 20 playable characters, with 9 returning characters and 11 newcomers. New characters include Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo, with Baby Luigi, Toadette, and King Boo also making their overall playable debuts, and Toadette making her first appearance in any game. It is also Koopa Troopa's first playable appearance in the series since Super Mario Kart. This is the only Mario Kart game to feature more playable characters than it does race courses. Characters are divided into three classes depending on their weight: Light, Medium, and Heavy. There are eight default teams and two unlockable teams, a total of ten teams and twenty individual characters which can be combined in any way, giving 190 possible character combinations. Pressing L Button and R Button together before selecting any character chooses a random pair of characters and a random kart to play as. In multiplayer mode, it randomizes everyone's character and kart.
 
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The story takes place on the fictional continent of Tellius, inhabited by the human Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary Ike and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.

Before entering battle, players can choose a certain number of characters to use from a roster of up to 46 characters. The roster grows as the game progresses and more characters are recruited, and the number of characters able to be used varied between battles. During battle, players have access to two species: the humanoid Beorc and the shape-shifting Laguz. Beorc use weapons and magic, while Laguz use close-quarters melee attacks. Laguz have a gauge which fills up during battle, filling at varying speed depending on their status and whether they are under attack. When the gauge is full, they transform into their animal form for a set number of turns, becoming far more powerful than Beorc characters. However, they are unable to attack while in human form, and are vulnerable until they transform again. The time between transformations can be shortened using special items.[9][10] Playable Beorc characters are each assigned a character class. These classes affect a character's skills and how far they can move on the battlefield. Some classes are exclusive to certain characters: for example, the Ranger class and its skills are exclusive to Ike. Laguz characters also have different movement speeds and strengths depending on their transformed form.[10]

Character skills are additional abilities each character possesses. These classes can be tailored to a degree, with some skills available to award to any character, but skills inherent to a particular character cannot be removed or changed, and the amount of skills able to be awarded is restricted by the character's skill limit.[11]

Characters used in battle gain experience points, with larger amounts of experience being awarded depending on a character's performance in battle. Bonus experience is awarded by fulfilling secondary requirements outlined at the beginning of the level.[9] Once a character earns 100 experience points, they automatically level up. At level 21, a character's class is automatically upgraded. This upgrade can also happen at level 10 if the player uses an item called a Master Seal. Once the class changes, the character receives set stat bonuses, and their level is reset to level 1, while carrying over all the random stat increases aggregated up to that point.[7][12] After promotion, the level-cap is 20, and no character can earn experience points after achieving this level.

Between battles, characters can be managed at a Base. In this location, skills can be assigned, weapons can be traded, purchased, and forged, and bonus experience points earned in battle can be given to characters. There is also a Support system accessible through the Base where player characters can talk with each other and improve their relationships. These conversations improve affinity between characters and grant stat boots in battle. Supports are ranked from C to A, with A being the highest rank and granting the best bonuses.[8][13]
 
Paper Mario: The Thousand-Year Door is the second installment in the Paper Mario series. Released for the Nintendo GameCube in 2004, the game is an RPG as the first Paper Mario, featuring both turn-based battles and puzzle and platforming-focused challenges on the overworld as well as collaborating with a party of friendly characters that subsequently join on the quest, known as partners.

The story has Mario travel to the ramshackle town of Rogueport to meet Princess Peach after news she acquired a map leading to an ancient treasure. He soon finds that Peach has been kidnapped again, and comes in conflict with the X-Nauts, a malevolent secret society. Mario's quest has him collect the seven Crystal Stars, mysterious artifacts of great power that are linked to an ancient evil sealed deep below Rogueport.

Paper Mario: The Thousand-Year Door greatly expands on the battle system, with new features such as more fleshed-out partners who now have their own health pool, and the ability to negate all damage inflicted by enemy attacks through Superguarding. An audience now watches the battles — spectators may mess with the fights in ways that help or hinder the player. On the overworld, Mario now has the ability to fold into various paper forms, allowing him to explore deeper and solve puzzles. The game also has intermissions between each Chapter, in which the player assumes the role of Peach, as well as of Bowser, both of whom have their own stories that complement the main plot.

A follow-up titled Super Paper Mario was released for the Wii in 2007. Paper Mario: The Thousand-Year Door is the only game in the series to share the same battle system as the original Paper Mario, as Super Paper Mario is a platformer with RPG elements and subsequent installments (starting with 2012's Paper Mario: Sticker Star) retooled many aspects of the series.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Paper_Mario:_The_Thousand-Year_Door

250px-PMTTYD.jpg
 
The adventure begins when Princess Peach goes on a cruise to Rogueport where she meets a hooded woman, and buys a box which contains a map. She sends this to Mario, along with a letter asking him to help her search for the map's treasure. Soon after that, unbeknownst to Mario and the player, she is kidnapped by Sir Grodus. Mario receives the letter with the map and decides to help her, and thus boards a ship to Rogueport.

Shortly after Mario reaches Rogueport, he finds Lord Crump attempting to interrogate Goombella about the Crystal Stars. Mario intervenes and Lord Crump tries to defeat him. After defeating the X-Naut general and escaping from the X-Nauts, Goombella introduces herself, and Mario explains his quest to her. As Goombella is also searching for the map's treasure, she decides to join Mario. Then, Goombella suggests to go to Professor Frankly's house, to consult him and show him the map. At the professor's house, Frankly explains that the map is related to the legend of the treasure of the Thousand-Year Door, and that, to obtain the treasure, one must first open the door with the seven Crystal Stars. Said objects can be found by holding the Magical Map before the Thousand-Year Door, which is located in the town's sewers. So, Mario holds the map before the Thousand-Year Door, revealing the location of the first Crystal Star.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Paper_Mario:_The_Thousand-Year_Door

Some time after the four heroes sealed the Shadow Queen using the Crystal Stars, the dragon Hooktail got ahold of the Diamond Star and kept it in her castle. During their quest, Mario and his partners traverse Hooktail Castle and defeat Hooktail in hopes of recovering the stolen Diamond Star, as well as to stop her from continuing to terrorize the citizens of Petalburg. Upon defeating her, Hooktail spits out Koops's father, Koopley, who gives Mario the Diamond Star. The Diamond Star also teaches Mario the move Earth Tremor to use in battle.

During the final battle with the Shadow Queen, when the Crystal Stars spread out to the locations in which they were found, the Diamond Star retreats to Petalburg, where its residents, including Koopley, Kroop and Koopie Koo cheer on for Mario and his team.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Diamond_Star
 
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Her Tattle ability gives the player mostly helpful information on places, people, enemies, etc. Like Goombario's summaries, Goombella inserts her own little opinions in her descriptions, some of which are humorous. For example, she shows signs of resentment upon reading the "underlings of underlings" comment her book says regarding Goombas, comments about being jealous of a Paragoomba's wings, and points out that it's nice to have access to a bathroom now and then (that's a field-only one, stated in the Glitz Pit's major league locker room, where the bathroom is always occupied). Also in the final chapter near the last two rooms, she stops helping because she can't think of anything else to say.

Goombella also has a tendency to break the fourth wall. For example, in Glitzville, she mentions how far Cheep Cheeps have come since Super Mario Bros., and in Twilight Town she says that if there were not people like the gatekeeper in every town, games would be beaten too easily. At both times, she stops abruptly after she says the comment, seeming to point out that game characters know about the fourth wall, but are not supposed to talk about it.

At the end of the game, Goombella writes an e-mail to Mario, explaining what happened with herself and her friends. She starts to tell Mario something else, but then changes her mind and keeps her secret. Goombella becomes Professor Frankly's assistant at the end.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Goombella
 
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Super Paper Mario is a platformer role-playing game released in 2007 for the Wii, as well as the first Super Mario game for the console. Unlike the other Paper Mario games, Super Paper Mario is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by Nintendo Power magazine.

The story focuses on Mario, Princess Peach, Bowser, and Luigi journeying across various dimensions to stop a villain named Count Bleck from destroying all of existence. In addition to the four playable characters are fairy-like Pixls that grant the main party members various extra abilities, such as hammering objects or calling up a temporary shield. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.

Super Paper Mario has a distinct visual identity within Paper Mario and the Super Mario franchise as a whole. While it retains the look of its predecessors for the playable characters, returning enemies and items, the game experiments with novel art styles for the diverse dimensions featured and their inhabitants, which are in general built from more geometric, abstract shapes and psychedelic colors, patterns and gradients. This style, coupled with elements such the rectangle selection effect for warping and teleporting characters and the line-by-line then color fill animation for appearing stage objects, seem to be inspired by digital graphics editing. Writing-wise, the game maintains the humorous dialogue and occasional pop culture references familiar to the series, contrasting with the more somber and serious tone of the main plotline.

The game was originally planned for a 2006 release on the Nintendo GameCube, but was moved to the newer Wii console. Motion controls were added to certain gameplay features, pushing the release date back to April 2007 for North America and Japan, and September of that year for Europe and Australia. The game was rereleased for the Wii U eShop in 2016.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Paper_Mario
 
Mario and Peach cross Gloam Valley to reach Merlee's Mansion, meeting an explosive Pixl named Boomer on the way. At the mansion, Mimi is waiting in disguise as Merlee's maid and uses various tricks and traps to try and stop Mario and Peach from getting deeper into the building, including forcing them to work in the mansion's power plant to work off a phony debt she levied on them for the apparent breaking of a vase. With help from another new Pixl, Slim, the heroes outwit Mimi and enter the mansion's basement, where a spectral Merlee appears and warns them to be careful as they search for her. Mimi shape-shifts into Merlee to try and trick Mario and Peach once more but when the truth is discovered she reverts to her true spider-like form and chases them around the basement as they seek out the real Merlee, who had hidden in a bathroom. After more attempted trickery, Mimi fights the heroes, but Merlee weakens her with magical chanting and she is defeated and forced to flee. Merlee then gives the third Pure Heart to Mario and Peach and informs them that there are a total of four heroes needed to stop the Void.

Interlude

With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle.

Meanwhile, Luigi wakes up and is manipulated by two Goombas into helping them find a way out, but they run into Nastasia. One of the Goombas is hypnotized and the other Goomba joins Nastasia's side, and they restrain Luigi so that Nastasia can brainwash him as well.

The Void grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to The Bitlands appears on the tower.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Paper_Mario
 
Chapter 6: Sammer's Kingdom
The Sammer's Kingdom

In the Sammer's Kingdom, the Void is almost at full size. After defeating the first Sammer Guy, King Sammer arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat twenty Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is an endless expanse of whiteness, and a deadened Pure Heart, now turned to stone. Mr. L appears with Brobot L-type to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.

Interlude

After Mario, Peach and Bowser leave with the stone-like Pure Heart, Dimentio shows up and appears to destroy Mr. L.

Meanwhile, at Castle Bleck, Nastasia reports to Bleck about Mimi and Mr. L's disobedient hero-fighting and leaves Bleck to his ponderings about whether Tippi the Pixl was really Timpani, although he pushes the thought aside and reaffirms to himself that no one can stop the prophecy now anyway.

Back at Flipside, the heroes are despondent over the now-useless Pure Heart, when Dimentio shows up at Merlon's house and before anyone can stop him, he appears to destroy Mario, Peach and Bowser just as he had dispatched Mr. L. Mario wakes up to find himself alone in The Underwhere, the video-game Underworld. He wanders around the area, breezily meeting Luvbi before finding his way to her mother, Queen Jaydes, the queen of the underworld. She tasks him with collecting Luvbi for her, and in return, she agrees to revive the Pure Heart. Along the way back to Luvbi, Mario tracks down Luigi, who denies that he knows how he was sent to The Underwhere. After Luvbi is back with her mom and the Pure Heart is restored, Jaydes revives Mario and Luigi, sending them back to Flipside, where they meet up with Tippi again and open the next door.
Chapter 7: The Underwhere
Mario hanging around in some type of fountain that can refill his HP when touched.

The door takes them right back to The Underwhere, where Jaydes gives them a new task of escorting Luvbi to The Overthere, where Luvbi's father Grambi lives. They make their way past Underwhere Road, where they find Bowser, get past three Door Guardians (Dorguys the First, Second, and Third), and fight the three-headed Underchomp. They then ascend the Overthere Stair, finding Peach en-route, once more in need of revival, although this time it is because she took bite of a forbidden Golden Apple, and must eat another apple to recover. When they reach The Overthere, they find it already overrun with evil Skellobits, while their leader, Bonechill, had already frozen Grambi as part of his bid to take over The Overthere. He reveals that Luvbi is the final Pure Heart, having been given Nimbi form by Grambi, and intends to use her for his evil purposes, but the four heroes defeat him and his skeleton army falls to the Nimbis. After a fierce argument with her parents and a final, tearful goodbye, Luvbi transforms back to her Pure Heart form and is taken back to Flipside by Mario and the gang.

Interlude

Back at Castle Bleck, Dimentio lets the others know that the heroes are alive and the other minions scramble to get ready to fight them when they come to the castle. Before Dimentio leaves, he then asks Bleck if the name "Blumiere" rings a bell, saying Mario's Pixl mentioned the name. Nastasia once more tries to get Bleck to call off the prophecy, calling him Blumiere, but he denies his old name and identity and refuses to back down.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Paper_Mario
 
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The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.

The Simpsons: Hit & Run features seven levels over three separate maps, each with missions and a sub-plot.[1] The player can control one specific character in each level. The game's playable characters are Homer (played twice), Bart (played twice), Lisa, Marge, and Apu.[2] When travelling on foot, the player character can walk, jump, run, and perform three types of melee attacks: a normal kick, a jumping kick, and a smashing move.[2] To drive, the player can either hitchhike and control the driver in one of the many civilian vehicles that drive endlessly around town, or use a phone booth to select a car.[1] Several hidden vehicles are present in each level and can also be used by the player if found. The game's driving missions are also similar to those of Grand Theft Auto III.[3][4] In both games, the player races against other characters, collects items before a timer runs out, and wrecks other cars.[1][5]

Each level contains items the player can collect, such as coins, which can be gathered by either smashing Buzz Cola vending machines, Buzz Cola boxes or wasp cameras, the latter of which become more elusive as the game progresses. The coins can be used to buy new cars and player outfits, some of which are required to progress through the game.[2] The player can also collect Itchy and Scratchy cards, with seven cards hidden in each level. When the player collects all seven cards in a level, they will unlock one of seven tracks for the 'Bonus Game' racing mini-game. When all 49 cards are collected in all the levels, the player unlocks a special The Itchy & Scratchy Show video.[1] Several events cause the player to lose coins; because the character cannot die, injuries cause the player to lose coins.[2] If the player is apprehended during a hit and run, they will be fined 50 coins.[2]
 
Mysterious happenings are occurring in Springfield; a horde of robot wasps descend upon the city, a "new and improved" brand of Buzz Cola is launched by television personality Krusty the Clown and introduced to store shelves, and black vans begin appearing around town. Homer suspects that a black van that is outside his house is spying on his family, and he takes it upon himself to investigate who it belongs to, with the van eventually stopping in front of Mr. Burns' mansion. After helping Marge destroy numerous copies of Bonestorm 2, Homer accuses Burns of spying on Springfield, to which Burns reveals to Homer that the black vans were simply pizza vans and fires Homer for the accusation.
 
After Homer collects supplies to protect his family and home from the marauding zombies, he decides to pursue an alien probe vehicle to the Springfield Nuclear Power Plant. Upon reaching the power plant, he encounters Frink, who has figured out the aliens' weakness: nuclear waste. He plans to use the space ship's tractor beam to suck up cars that are loaded with drums of nuclear waste, which has situated itself over the Springfield Elementary School playground. After successfully loading Frink's car into the space ship, Homer gets permission from Burns to take nuclear waste drums from the power plant to use against the aliens. After loading three more vehicles with nuclear payloads into the space ship, including sacrificing Snake and Grampa, the ship crashes down, killing Kang and Kodos.

The following day, Springfield is returned to normal, while the Foolish Earthlings finale reaches peak popularity even on Earth. Homer is hailed as a hero and gained a large following of alien fans that visit him. Kang and Kodos are annoyed that they went to Earth heaven, and Kang screams in horror and frustration upon learning that they have to watch the game's credits.[6]
 

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