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Cope Gaming Megathread

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Killer7[c] is a 2005 action-adventure video game developed by Grasshopper Manufacture and Capcom and published by Capcom for the GameCube and PlayStation 2. The game was written and directed by Goichi Suda and produced by Hiroyuki Kobayashi.

The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of a man named Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in U.S. politics and secrets about the nature of their organization. Killer7 features first-person shooter elements and a unique on rails control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.

Killer7 was Suda's first game released outside Japan. It initially received mixed reviews due to its unconventional control scheme, linear gameplay, and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized arthouse approach, others criticised it as confusing and restricting. However, the game's soundtrack, presentation, visual style and thought-provoking story received generally positive responses from critics and considered as the best aspects of the game and led to several accolades and nominations. Retrospectively, Killer7 has a cult following, which led to re-releases of Suda's older works and the successful launch of No More Heroes. A Windows port of the game licensed by Capcom was released by NIS America in 2018.[1]

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Pokémon XD: Gale of Darkness[a] is a role-playing video game in the Pokémon series developed by Genius Sonority, published by The Pokémon Company, and distributed by Nintendo. It was released for the GameCube on August 4, 2005, in Japan; October 3, 2005, in North America; November 10, 2005, in Australia; and November 18, 2005, in Europe. Pokémon XD is the successor to the GameCube title Pokémon Colosseum and takes place in Orre, the setting of Pokémon Colosseum's adventure mode. All of the Game Boy Advance Pokémon games can connect to this game through trading and Battle Mode.

Pokémon XD was first announced in March 2005 as a new GameCube game and not a sequel to Colosseum, though later developments as well as two promotional demo versions confirmed the game would be similar to its predecessor. Shadow Pokémon, first introduced in Colosseum, are a major gameplay element, and a Shadow Lugia is featured on the game's box art. Munchlax and Bonsly, two Pokémon from the fourth generation of main Pokémon games, make debut appearances in Pokémon XD.

The game garnered mixed to positive reviews among critics, with common criticisms being directed at similarities to and re-used assets from Colosseum. Commercially Pokémon XD was a success, selling more than 1 million copies since its release.
 
The main focus of the game, like its predecessor, is to capture Shadow Pokémon and fight with them and also file up their information in pokedex. Shadow Pokémon are captured using the Snag Machine, as in Pokémon Colosseum. In this game there are 83 different Shadow Pokémon to collect.[1] Each Shadow Pokémon has a set of Shadow moves that it knows to give it more variety in combat, which is a significant change from Pokémon Colosseum. Shadow moves can be either physical or special, which is the only type of move that was capable of this in Generation III. This changed once Generation IV brought physical and special moves for each type. These moves often have lower power than their non-Suspicious counterparts, but still inflict more damage due to being super effective. Their usefulness is also increased by not having to use PP when you use a move, as they can be used as often as needed within a single battle.[2] If at some point in the game the player cannot catch a Shadow Pokémon, there is a second chance available: at random points throughout the game an antagonist, Miror B. will appear and have a Shadow Pokémon that the player was not able to catch.[3] Once the player has obtained 82 of the Shadow Pokémon, Miror B. will appear one final time with the final obtainable Shadow Pokémon in the game.[4]
 

Purifying Shadow Pokémon​

Once a Shadow Pokémon is captured the player then has to purify it. There are two different ways of purifying Pokémon: one way is to use the Purification Chamber,[5] and the other is to carry the Pokémon in the party just like in Pokémon Colosseum. The Purification Chamber allows the player to place anywhere from 1 to 4 Pokémon in a circle and a Shadow Pokémon is placed in the center of this circle.[5] Depending on the Pokémon that are placed in the circle the tempo will increase, which increases the speed of purifying the Shadow Pokémon.[5] After that the Shadow Pokémon will be purified as the player walks around, and they will be notified when a Shadow Pokémon is ready to be purified.[5] When the player carries the Pokémon in the party and battles with them, they will gain experience when they are purified. If the Purification Chamber is used then the Pokémon will not gain any experience, but with the Purification Chamber multiple Pokémon can be purified at the same time.[5]

The story begins five years after the events of Pokémon Colosseum with the introduction of The Hero (named Michael by default) as the main protagonist. Michael talks to Professor Krane, his mother's boss, who introduces the concept of Shadow Pokémon, which are Pokémon whose hearts have been artificially closed. The criminal syndicate Team Cipher is creating and distributing them for their evil purposes. Krane also introduces the Snag Machine, which is used to capture Shadow Pokémon to purify.[8] Krane entrusts Michael with the Snag Machine to capture these Shadow Pokémon and is given the Aura Reader (the eye piece) to identify them from normal Pokémon.

Shortly after this, Krane is kidnapped by Cipher agents. Michael goes after the Cipher Agents to rescue Krane, and soon is led on many adventures throughout Orre. He must defeat the Cipher Peons and Admins and rescue the shadow Pokémon to save Orre from the evil Cipher. At the end of the game, he must get to Citadark Isle and battle the main villain: Master Greevil, who, in the beginning of the game, was thinly disguised as an old rich man named Mr. Verich. After Michael defeats Greevil and snags his shadow Pokémon, he must purify all of them, including the (seemingly) impossible to purify Shadow Lugia. After all of the Pokémon are purified, Michael returns home and puts down his snag machine, but he stores it safely in his room to be used if it is ever needed again.
 

The Legend of Zelda: Four Swords Adventures


Story​

The game begins with the land of Hyrule in a state of fear because of strange happenings that have occurred recently. On a stormy night, Princess Zelda and the shrine maidens fear that the reason for these events is that Vaati's seal is weakening. She summons Link and brings him to the castle so he can protect her and the other maidens while they open the portal to the Four Sword Sanctuary. When they do, however, Shadow Link appears, who kidnaps the maidens of the Shrines and seals them inside their crystals. Link pulls the Four Sword out of its Pedestal, splitting into three clones of himself to destroy his doppelgänger. However, the seal that imprisoned Vaati breaks and releases him from his prison once again, wreaking havoc on the once peaceful kingdom of Hyrule.[4]

As Link and his clones wander the overworld of Hyrule Field on their quest to restore peace to Hyrule, they learn that the creation of Link's evil counterpart and the release of Vaati is only a small part in a larger plot to conquer the kingdom of Hyrule. Things complicate as the dimension of the Dark World appears and people are being abducted throughout Hyrule. The four Links learn that the knights of Hyrule have mysteriously disappeared and evil versions of them have been creating havoc, allowing Hyrule castle to be taken over and monsters to appear throughout the land. The four Links agree that they will defeat Vaati, and rescue Zelda to restore peace to Hyrule.[4]

It is revealed that the true villain is Ganon, who obtained his powers after stealing a powerful trident containing dark energy that was previously hidden away within a pyramid, and used it to seize control over substantial portions of Hyrule. In order to further his plans and distract Link from interfering in his bid for further power, Ganon stole the dark mirror and used it to create Shadow Link, who was eventually sent to kidnap the shrine maidens and trick Link into releasing Vaati. Furthermore, he uses the Dark Mirror to abduct people and turn them into his minions.

The four Links save the shrine maidens, retrieve the Dark Mirror and stop Shadow Link from respawning once and for all. The four heroes head forth to the Palace of Winds and defeat Vaati, leading them into their final battle with Ganon. Trying to stop him from plunging the world into chaos, the four Links use the Power of the Shrine Maidens, including Zelda, to defeat Ganon, striking through him. After defeating Ganon, the four Links firmly seal him inside the Four Sword. Peace returns to Hyrule and the people celebrate as all traces of evil that plagued Hyrule are vanquished.[4] With Ganon defeated and sealed inside, Link returns the Four Sword back to its resting pedestal and the four Links become one again, while the Maidens of the Shrine use their powers and create a barrier around the Four Sword.

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Pikmin 2 expands on the gameplay introduced in its predecessor, Pikmin. The player controls both Captain Olimar and Louie from a third-person microscopic perspective in a mission to retrieve treasures (which consist of human waste such as scrap metal and broken toys) from the surface of an unknown planet (called the "distant planet"). The gameplay focuses on leading and directing a horde of plant-like creatures called Pikmin to accomplish this mission. The Pikmin follow behind Olimar and/or Louie as they move around the field. The player can quickly throw individual Pikmin at enemies and obstacles, where they automatically engage in combat, destroy obstacles, or build bridges. The player can also direct the entire mob (or a subdivision) to swarm and attack enemies en masse. Because the player controls two leaders simultaneously, the player can have the leaders separate with their own Pikmin hordes and accomplish numerous tasks in the field at once. While the player can amass a limitless number of Pikmin, only up to 100 Pikmin are allowed on the game field at any time.

Because Pikmin are small and weak, they can be easily killed by hazards or devoured by enemies when misdirected or left unattended. The player can also only explore with Pikmin during daylight, one day at a time. The player begins each day at sunrise and needs to finish all tasks and collect all stray Pikmin before sunset. Pikmin that are left behind at sunset are immediately lost to ferocious nocturnal predators. This mechanic is also a major feature in Pikmin. Unlike Pikmin, however, in which the player must complete the game in thirty days, the game gives the player an unlimited number of days.

While inside a cave, time does not pass on the surface due to a time warp caused by a strong geomagnetic field, allowing the player to explore for an indefinite period of time before sunset.[5] However, the Pikmin Onions do not follow, meaning that the player must bring in enough Pikmin to use. Caves are also home to larger, stronger enemies that serve as the game's bosses, which upon defeat often award treasures that bestow new abilities to the player characters. Cave layouts also generate randomly with the exception of certain floors in them, generally boss floors. Caves are also the only places where the player can find the "Violet" or "Ivory" "Candypop Buds" that make Purple or White Pikmin, respectively. The player completes the game after collecting all 201 treasures.
 
does anyone here actually talk about gaming or is it just celistic postmaxxing
 
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